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World of warships sims review
World of warships sims review










world of warships sims review

While her guns have low chance per shell of setting ships on fire, they put out so many shells that a target being focused will probably catch fire eventually. While the ability to fire torpedoes from beyond her detection range is good practice for Benson and later American destroyers - and a capability that her lower-tier cousins do not have - in this configuration, Sims B’ torpedo armament is best described as "anemic". 2B torpedoes and fire them from stealth however, the longer-legged torpedoes only do a little more than 8,000 damage a pop and travel at a snail-like 49 knots. Conversely, cagier captains can equip the Bliss Leavitt Mk7 mod. She inherits this style of play from her predecessors like Nicholas and Farragut. 0 torpedoes and fight in close quarters and around islands. Aggressive captains can equip the Mk15 mod.

world of warships sims review

Sims B captains have a choice of torpedo modules, one that will portend how they intend to play her. Her turning radius is a mere 500 meters, allowing her to quickly and decisively dodge incoming shells and torpedoes. Her surface detectability is somewhat high as is typical of mid-tier American destroyers, but is lower than that of her tech tree cousin Mahan at just 7.3 km. She's fast, highly maneuverable, her guns spit out shells at a amazing 18 rounds per minute, and they turn fast. Fans of the American destroyer line will be very comfortable in Tier VII premium Sims B.












World of warships sims review